GameObject: Fixed position inconsistency when using generic instantiate.EditorAnalytics: Honoring DisableEditorAnalytics settings.Editor: Fixed the issue that Pro users can't skip the survey after Unity activation.Editor: Fixed an issue with vertex snapping jumping to extreme values in isometric view.Editor: Fixed an issue with deselect of single selected item in hierarchy with ctrl/cmd+click.Editor: Fixed a crash on OSX when the Editor loses context.Editor: Fix for time not updating in Editor if play mode is entered and then exited while paused.DX12: Only invoke plugin events from the "rendering" thread, not main thread.DX12: Expose the command queue to DX12 plugins now.using UnityWebRequest.Send() in Editor after exiting Play mode. Core: Fixed the issue of job system ending up with high CPU usage in certain circumstances eg.Cache Server: The Cache Server preferences dialog now correctly recognises when the mode is changed.Cache Server: Do not ask to delete the local cache server data twice when switching from local to a different option in preferences (878326).Asset Pipeline: Fixed a crash that occurred when loading the same asset both synchronously and asynchronously simultaneously.Asset Importer: Fixed the importing process so that asset paths with zero length are skipped.Animation: Playback range is now correctly displayed after changing the Samples of a clip.Animation: Fixed an issue with using abstract classes behaviour on a StateMachineBehaviour.Animation: Fixed a crash when re-enabling GameObject that was running a Playable.Animation : Fixed a race condition in the legacy animation system which could cause a crash if a GameObject and an Animation assigned to that GameObject were deleted in the same frame.Android: Opening the on-screen keyboard does not make webcam update slower. ![]()
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